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Audiences Brain-Computer Interfaces Interactive Media Live Brain-Computer Cinema Methods Participants People Publications Research UX

Celebrating Pioneering Women in Interactive Arts & Neurotechnologies

Today, on International Women’s Day, we celebrate the pioneering women who have opened new horizons in the fields of interactive arts and neurotechnologies! As a woman- and diverse-led team, we pay tribute to the women that have shaped the landscape of brain-computer interaction and neuroscience in interactive storytelling and the arts, and have inspired our own work.

Nina Sobell and Jaqueline Humbert are early pioneering artists, and amongst the first to design Brain-Computer Interaction applications. Sobell’s Brainwave Drawings (1972) – probably the first work of moving image with the use of a Brain-Computer Interface (BCI), and Humbert’s Alpha Garden installation (1973) and Brainwave Etch-a-Sketch drawing game (1974), are seminal works, laying the groundwork for future explorations in the field. Read more…

In more recent years, advancements in neuroscience and technology have enabled artists to create works that express their inner experiences and the feeling of being connected with their audience. Claudia Robles-Angel is an audio-visual and new media artist pushing the boundaries of audience interaction in multimedia performances. Her INsideOUT (2009) audio-visual performance used her own brain-activity to generate images and sound. Read more…

Mariko Mori has used the simultaneous interaction of more than one participant with the use of BCIs in the Wave UFO immersive video installation (2023). While the iconic performance artist Marina Abramovic collaborated with neuroscientist Dr Suzanne Dikker in projects like Measuring the Magic of Mutual Gaze (2011), The Compatibility Racer (2012) and The Mutual Wave Machine (2013), demonstrating the power of multi-brain BCIs in facilitating simultaneous interaction between participants. Read more…

As we celebrate the contributions of these remarkable women, and their dedication to pushing the boundaries of art, science, and technology, let’s continue to honour and amplify the voices of women in interactive media and beyond!

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Conference Events Interactive Filmmaking Interactive Media Methods News Research

#IFM2024 Call For Proposals

The #IFM2024 Interactive Film and Media Conference 2024 will take place online, from the 12th to the 14th of June 2024, and has announced a Call for Proposals (deadline: 18 December 2023) focused on the themes of ‘Communities – Structures – Entanglements’. These themes present a rich ground for exploration, innovation, and critical examination in the rapidly evolving interactive film and media domain.

Academics (faculty, researchers, and Ph.D. students), and practitioners (filmmakers, artists, VR and game designers, media producers, etc.) are invited to submit proposals that blend critical analysis with creativity, push the boundaries of conventional thinking, and contribute to the burgeoning discourse on communities, structures and entanglements in interactive film and media. While presenters are encouraged to consider this year’s themes, proposals on matters relevant to the IFM community and beyond are welcome.

Possible topics may include but are not limited to:

  • Innovation in current and emerging structural design in interactive storytelling.
  • Empowerment of communities’ agency and participation in interactive narratives.
  • Visualisation techniques for conceptualising narrative structures.
  • The implications of structures and entanglements in shaping interactive experiences.
  • Role of technology, including AI, in amplifying or restricting agency, whether individual or community-oriented.
  • Impact of cultural and sociopolitical contexts on agency and entanglements.
  • Collaboration and co-creation in building innovative platforms.
  • Case studies highlighting the successful implementation of new structural concepts.
  • Ethics and responsibilities in facilitating agency, navigating entanglements, and designing structures.
  • Exploration of how VR and AR technologies create immersive environments that leverage agency, structures, and entanglements for a richer user experience.
  • Community’s role in shaping inclusive structures and agency within interactive narratives.
  • Societal connections and values in interactive entanglements and their influence on content and experience.

Tribute to Patty Zimmermann:
In honour of distinguished professor and friend Patty Zimmermann, the IFM community will celebrate her contributions to strengthening communities, her careful structuring of entanglements, and her commitment to empowering people to speak. Sessions of the conference will be dedicated to our esteemed colleague, relentless scholar, dedicated social advocate, and a pioneering force in cultivating cross-platform and interdisciplinary engagement.

Full Free Admission:
No fee is charged for presentation and attendance at this conference or publication in the journal.

For full details, visit:

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Interactive Filmmaking Interactive Scriptwriting News People Publications Research

New Year New Publications!

Here at the Interactive Filmmaking Lab, we have started the New Year with new publications! Hot off the press:

Clarke, A. and Zioga, P. (2022) Scriptwriting for Interactive Crime Films: the Case of Scapegoat. Interactive Film And Media Conference 2021: New Narratives, Racialization, Global Crises, And Social Engagement, Online. Interactive Film and Media Journal, 2(1): 106-121. doi: 10.32920/ifmj.v2i1.1524.

In recent years, the increasing number of interactive films being released, has highlighted the need for further development of methods and criteria that can guide the earlier stages of development, such as the scriptwriting process. Following the framework of interactive storytelling as a spectrum, it is acknowledged that writing a script for an interactive narrative that involves branching path options, or multiple endings, is becoming more common and presents its own challenges. […]

The article is published as part of the Proceedings of the ‘III Interactive Film and Media Conference (#IFM 2021)’ that took place in August 2021. You can read here: the full article and the editorial.

Clarke, A. and Zioga, P. (2021) ‘Celtx Gem split screen view of Scapegoat script’​.​

Also, in press:

Zioga, P. and Vélez-Serna, M.A. (2021 In Press) ‘Interaction Design for Audiences: A Proposition for Building Resilience and Recovery for COVID-safe Independent Cinemas’. In: Proceedings of Audiences Beyond the Multiplex: Understanding the Value of a Diverse Film Culture. Studies in the Digital Humanities. Sheffield: The Digital Humanities Institute.

[…] interaction design and technologies can help independent cinemas to engage and galvanise new audiences to patronise COVID-safe venues. From low-end online platforms to high-end immersive experiences, new technologies are transforming connectivity across society, and have the potential to support access for D/deaf, neurodivergent, and disabled audiences, but adoption by exhibitors is so far limited. We outline the research needs and priorities in this field. These include identifying facilitators and obstacles to industry adoption of interactive forms, and mapping experiences and attitudes across the sector. Together with directions for immediate practical solutions, it is crucial to gather critical data for future research use, in order to pave the way for long-term solutions and design innovation, so that the sector can build resilience, recover and reach underserved audiences.

The article will be published as part of the Proceedings of the Conference ‘Audiences beyond the multiplex: understanding the value of a diverse film culture’ that took place in March 2021. You can read the full article here.

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Interactive Filmmaking Interactive Scriptwriting News People Publications Research

‘Interactive Film and Media 2021’

From the 5th to the 7th of August 2021, the ‘Interactive Film and Media 2021’ conference is taking place online. This virtual edition on ‘new narratives, racialization, global crises, and social engagement’ aims to reflect on the recent changes to the mediascape and the closely related medium of interactive narrative, in its many forms and iterations; and consider the advantages and drawbacks of the current trends in film, media, and interactive narratives.

As part of the conference, Ashton Clarke and Dr Polina Zioga will present their research on ‘Scriptwriting for Interactive Crime Films: The Case of Scapegoat (Panel 4 ‘Full Interactive Experience: Writing, Performance, and Perception’, 6 August 2021).

In recent years, the increasing number of interactive films being released, has highlighted the need for further development of methods and criteria that can guide the earlier stages of development, such as the scriptwriting process. Following the framework of interactive storytelling as a spectrum, it is acknowledged that writing a script for an interactive narrative that involves branching path options, or multiple endings, is becoming more common and presents its own challenges. […]

You can find here: the conference schedule, the full list of video presentations, together with the free registration.