Live Brain-Computer Cinema
A Live Brain-Computer Cinema Performance is a new type of interactive performative work combining live cinema and the use of Brain-Computer Interfaces (BCIs). The project has led to the development of a new system, which has enabled so far the simultaneous multi-brain interaction of one performer and two audience members using Electroencephalography (EEG)-based BCIs in the context of live cinema and mixed-media performances. It was implemented for the first time in ‘Enheduanna – A Manifesto of Falling’ Live Brain-Computer Cinema Performance, which was also a neuroscience experiment in a real-life environment with the presence of public audience.

‘This Place Has Its Own Air’ (work in progress)
This Place Has Its Own Air is a work-in-progress, a data-driven video-installation and proof of concept for urban air quality data visceralisation. Its title is based on the seminal memoir The Living Mountain (1977) by Nan Shepherd, and is concerned with the effect of the city’s air (man-made polluted environment) on the body. The video-installation uses the real-time air quality data of the city where it is presented, with the aim to create an evocative visualisation of the effect of air pollution on the body; aesthetically immerse the audiences, enabling them to have a real-time glimpse of the air they breathe; and increase their awareness of the need for reducing environmental pollution.

How can interactive video and real-time data visceralisation help audiences connect with their shared environment, and promote the reduction of urban air pollution?

‘Paintings Alive’ Interactive Film for Children
This project investigates the design of engaging and user-friendly museum experiences for children with the use of interactive video technologies. It focuses on the creation of hybrid experiences for young visitors, which can transform and enrich their experience of the exhibits and increase visitor numbers and interactions on- and off-site. A museum was chosen as a case study that led to the production of Paintings Alive, an interactive film for children, based on the museum’s art gallery, and accessible on the visitors’ mobile devices. The project further explores the museum spaces that can benefit more from interactive videos; their preferable length; and the most engaging production types, presentation and delivery formats.

‘Scapegoat’ Interactive Crime Drama
This project investigates the process of creating an HTML-based interactive short film through the stages of pre-production, production and post-production; and has led to the creation of the Scapegoat short interactive film. It focuses on the crime drama genre, exploring currently available online platforms and interaction design approaches, making suggestions on the use of appropriate methods that can enable an efficient and meaningful interactivity. At the same time, the project also investigates the scriptwriting process involved in the development of a short interactive crime drama, the methods that can establish a strong narrative, and the criteria that can be applied for measuring its quality. It focuses on the interactive script format, looking at currently available software, their functionalities and the role of the script supervisor on set.