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Art Exhibition Brain-Computer Interfaces Live Brain-Computer Cinema News People Research

‘Digital Art and Neurosciences’

Dr Polina Zioga was invited to speak about ‘Digital Art and Neurosciences’, at The European Centre/Contemporary Space Athens (74 Mitropoleos Street, Historical Centre of Athens, Greece), on the 20th of May 2022, and presented the ‘Live Brain-Computer Cinema’ research project and her work on ‘Enheduanna: A Manifesto of Falling’ Live Brain-Computer Cinema Performance.

The invited talk was part of the ‘Digital Art, A New World’ art exhibition, presented by the Chicago Athenaeum: Μuseum of Architecture and Design, in collaboration with the European Centre for Architecture, Art, Design and Urban Studies, and the Project 2 Athens.

Zioga, P. (2022) ‘Digital Art and Neurosciences’. [Talk]. The European Centre/ Contemporary Space Athens, 20 May 2022.
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Brain-Computer Interfaces Interactive Filmmaking Live Brain-Computer Cinema Live Cinema News People Performance Publications Research

‘Was Enheduanna the World’s First Author?’ AramcoWorld Magazine

The ‘Live Brain-Computer Cinema’ research project was featured in the AramcoWorld magazine’s March / April 2022 issue. Dr Polina Zioga was interviewed by Lee Lawrence for her work on  ‘Enheduanna: A Manifesto of Falling’ Live Brain-Computer Cinema Performance, the ‘50-minute mixed-media event [that] broke technological ground’.

In producing Enheduanna: A Manifesto of Falling, which premiered in 2015, Zioga intercut verses from “The Exaltation” with words by Maya Angelou, Virginia Woolf, Theodore Adorno, Pavlina Pamboudi, Marguerite Yourcenar and other writers. The 50-minute mixed-media event broke technological ground […]: As video projections filled a screen, the show’s solo performer and audience members […] wore […] headsets that intermittently picked up brain activity and colored the stage in real time accordingly to the results. […] It was the premiere of a live, brain-computer interface performance, and in it the world’s first author seemed right at home. “The Exaltation,” says Zioga, “is one of these works that is safe to describe as universal and timeless, and therefore contemporary.”

Enheduanna – A Manifesto of Falling’ Live Brain-Computer Cinema Performance featuring Anastasia Katsinavaki at CCA Glasgow, July 2015. Photography: Catherine M. Weir. ©2015 Polina Zioga and Catherine M. Weir.

You can read the full article here.

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Brain-Computer Interfaces Live Brain-Computer Cinema Live Cinema News People Publications Research

Autumn 2019

As we bid farewell to the Autumn, all eyes at the Interactive Filmmaking Lab are focused on the new project we are about to launch publicly, but we also take a look back at some of the key moments during the past few months.


In September, TechWorld featured our work on projects that go beyond the passive viewing of a two-dimensional screen:

Contemporary neuroscientists believe that human brain activity is continuous and transient. The Interactive Filmmaking Lab has taken this theory from the lab to the cinema.

You can read the article here.


In October, Dr Polina Zioga presented her latest research on Neurocinematics and Live Brain-Computer Cinema at the ECREA Film Studies Conference 2019 ‘Research Methods in Film Studies: Challenges and Opportunities’:

Zioga, P. (2019) ‘From Neurocinematics to Live Brain-Computer Cinema: Audience Research, Co-Authorship and Film Form’. In: ECREA Film Studies Section conference ‘Research Methods in Film Studies: Challenges and Opportunities’. Ghent, Belgium, 18-19 October 2019.

The abstract and more information can be found here.


Last but not least, we are excited to announce that we have four new lab members!

Dr Dave Payling is Associate Professor in Electronic Music at Staffordshire University. His research is centred on audio-visual composition and the intersection between visual music and electronic music composition. He works mainly with abstract visual and sound materials and explores the relationships that develop when they are combined. He is Senior Fellow of the Higher Education Academy (SFHEA), Member of the Institute of Engineering and Technology (MIET), and the ‘From the Floor’ section editor of Dancecult: Journal of Electronic Dance Music Culture.

Richard Harper is Lecturer in Games and Visual Effects at Staffordshire University. His is a Visual Media Specialist, with expertise on Virtual Reality (VR) and Motion Capture, among others. His current research focuses on close-range Photogrammetry for scene reconstruction and the use of VR for presenting real-world assets and environments, in the context of archaeological archival and preservation.

Conor-Jack Molloy is Technical Specialist in Games and Visual Effects at Staffordshire University, with expertise on Motion Capture, Rigging and Skinning for Character Animation.

Ethan Williamson is our latest Final Year Student studying on the BSc (Hons) Film Production Technology course. He is a talented videographer, photographer, editor and production assistant.

Stay tuned, as we are about to announce our new project soon!

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Brain-Computer Interfaces Live Brain-Computer Cinema Live Cinema News People Research

Dr Polina Zioga at the Mixed Reality Laboratory (University of Nottingham)

Dr Polina Zioga has been invited to give a guest talk at the Mixed Reality Laboratory (MRL) of the University of Nottingham. The MRL was established in 1999 and is the home of over sixty academics, research associates and PhD students.

Location: Mixed Reality Lab Meeting Space, Jubilee Campus, University of Nottingham.
Date: Friday, 15 June 2018, 12:00-13:00.
More information: www.nottingham.ac.uk/research/groups/mixedrealitylab/events/lab-meetings/2018-06-15.aspx

Multi-Brain BCI Interaction for Live Cinema: Performer and Audience Participation, Cognition and Emotional Engagement
[…] ’Enheduanna—A Manifesto of Falling’, a live brain-computer cinema performance, enabled for the first time the simultaneous real-time multi-brain interaction of more than two participants, including a performer and members of the audience, using a passive EEG-based BCI system. The event was realised as a neuroscientific study conducted in a real-life setting. The results obtained from the participants’ data analysis reveal new information and contribute on new hypotheses about the effects of the length of time, but also the role of the directing strategy, dramaturgy and narrative structure on the performer’s and audience’s perception, cognitive state, and engagement.

Read the full announcement here.

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Brain-Computer Interfaces Live Brain-Computer Cinema Live Cinema News People Publications Research

New Open Access Original Research article in Frontiers in Neuroscience, Special Issue ‘Futuristic Neural Prostheses’

“Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction
Polina Zioga1*, Frank Pollick2, Minhua Ma1, Paul Chapman3 and Kristian Stefanov1,2

1Interactive Filmmaking Lab, School of Computing and Digital Technologies, Staffordshire University, Stoke-on-Trent, United Kingdom
2Perception Action Cognition Lab, School of Psychology, University of Glasgow, Glasgow, United Kingdom
3School of Simulation and Visualisation, Glasgow School of Art, Glasgow, United Kingdom

Abstract: The fields of neural prosthetic technologies and Brain-Computer Interfaces (BCIs) have witnessed in the past 15 years an unprecedented development, bringing together theories and methods from different scientific fields, digital media, and the arts. More in particular, artists have been amongst the pioneers of the design of relevant applications since their emergence in the 1960s, pushing the boundaries of applications in real-life contexts. With the new research, advancements, and since 2007, the new low-cost commercial-grade wireless devices, there is a new increasing number of computer games, interactive installations, and performances that involve the use of these interfaces, combining scientific, and creative methodologies. The vast majority of these works use the brain-activity of a single participant. However, earlier, as well as recent examples, involve the simultaneous interaction of more than one participants or performers with the use of Electroencephalography (EEG)-based multi-brain BCIs. In this frame, we discuss and evaluate “Enheduanna—A Manifesto of Falling,” a live brain-computer cinema performance that enables for the first time the simultaneous real-time multi-brain interaction of more than two participants, including a performer and members of the audience, using a passive EEG-based BCI system in the context of a mixed-media performance. The performance was realised as a neuroscientific study conducted in a real-life setting. The raw EEG data of seven participants, one performer and two different members of the audience for each performance, were simultaneously recorded during three live events. The results reveal that the majority of the participants were able to successfully identify whether their brain-activity was interacting with the live video projections or not. A correlation has been found between their answers to the questionnaires, the elements of the performance that they identified as most special, and the audience’s indicators of attention and emotional engagement. Also, the results obtained from the performer’s data analysis are consistent with the recall of working memory representations and the increase of cognitive load. Thus, these results prove the efficiency of the interaction design, as well as the importance of the directing strategy, dramaturgy and narrative structure on the audience’s perception, cognitive state, and engagement.

Keywords: live brain-computer cinema performance, brain-computer interface (BCI), multi-brain interaction, electroencephalography (EEG), performer, audience participation, attention, emotional engagement

Complete article available on: frontiersin.org/articles/10.3389/fnins.2018.00191

Citation: Zioga P, Pollick F, Ma M, Chapman P and Stefanov K (2018) “Enheduanna—A Manifesto of Falling” Live Brain-Computer Cinema Performance: Performer and Audience Participation, Cognition and Emotional Engagement Using Multi-Brain BCI Interaction. Front. Neurosci. 12:191. doi: 10.3389/fnins.2018.00191

Received: 18 October 2017; Accepted: 09 March 2018; Published: 03 April 2018.

Edited by: Fivos Panetsos, Complutense University of Madrid, Spain
Reviewed by: Jing Jin, East China University of Science and Technology, China; Celia Herrera-Rincon, Tufts University, United States

Copyright © 2018 Zioga, Pollick, Ma, Chapman and Stefanov. This is an open-access article distributed under the terms of the Creative Commons Attribution License (CC BY). The use, distribution or reproduction in other forums is permitted, provided the original author(s) and the copyright owner are credited and that the original publication in this journal is cited, in accordance with accepted academic practice. No use, distribution or reproduction is permitted which does not comply with these terms.